Talks
- GDC 2010: Direct3D 11 Tessellation: More Detail, Less Storage, San Francisico, CA
- Siggraph Asia 2009: Programming for the CUDA Architecture, Yokohama, Japan
- GTC 2009: Direct Compute , San Jose, CA
- SIGGRAPH Course 2009: Efficient Substitutes for Subdivision Surfaces , New Orleans, Louisiana
- China GDC 2009: An Introduction to DirectX Compute and DirectX 11, Shanghai, China
- SMI 2008: GPU smoothing of quad meshes,Stony Brook, NY
- MMVR 15: A Haptic-enabled Toolkit for Illustration of Procedures in Surgery (TIPS), Long Beach, CA
- GMP 2006: Tuned Ternary Quad Subdivision, Pittsburgh, PA